Thank you to BIG(D)ESIGN 2012 for once again being a marvelous host to my art.  What a great crowd and venue for my brand of “Tech-Expressionist” Sculpture.  And thank you to all my Kickstarter supporters.  Bless You!!  It certainly eases the pain of birthing such a large hulk of metallic media innovation.

Following Big D, this work is going to the Gravity Centre Dallas to adorn the space of creatives. Now, I’ll be looking for others who would like something like this or MyFavoriteMachine to inhabit their offices.  Its an awesome conversation-starter, especially if your business is design-related, really especially if it is about mobile design!

– roger

More photos below. You can also see these as a Slideshow on Flickr


About the Art
As our culture speeds headlong in this digital age, the slick aesthetic has reached toxic levels.  This overdose of untouchable virtual brings with it a kind of sensory deficit.  As much as we love the capabilities that the digital world brings, there is emerging with it a craving for the unabashedly earthy and rugged to soothe the senses.

Even as we celebrate the amazing community formed by these ubiquitous technologies on a purely human level, that same human sense of self strives to bring it all out from behind the glass and into the world we know.

My Favorite Machine was a celebration of the endearing nature of technology and design.  In its presentation is a dichotomy; it both esteems and irreverently parodies the machines that are in our lives, past and present.  Its sequel, MyPhoneHenge, does the same on an even grander scale.   It celebrates community and the multiplicity of people and things converging into one time and space, simultaneously virtual and physical.

Seven foot tall smart phones made of unlikely materials, filled with interactive media displays, shakes the tree of visual contrasts.  Like the previous art, the bold visual parody grabs audience attention while the combination of polish and necessary roughness intrigues the senses and rich conceptual irony engages the intellect.  Whimsy and tongue in cheek humor is throughout, along with the plain and serious (every comedian needs a straight man).  It’s deliberately rough and duplicitous.  That to me makes it interesting and fun.

The shape defines not just a form, but a space.  The audience can inhabit the space around and between the monoliths, and this is as much a part of the piece as the substance and media.  The audience interacting in this space, freely touching objects and actually driving the media, is part of the art.  And that is fun!

Inciting Experiences